The logpolar transform function emulates the human “foveal” vision and can be used for fast scale and rotation-invariant template matching, for object tracking and so forth. The function can not operate in-place.
"The foveal system of the human eye is the only part of the retina that permits 100% visual acuity. The line-of-sight is a virtual line connecting the fovea with a fixation point in the outside world." Wikipedia;
Code:
#include <opencv2/video/tracking.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <stdio.h>
#include <opencv2/objdetect/objdetect.hpp>
#include <opencv2/features2d/features2d.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <opencv2/imgproc/imgproc_c.h>
#include <opencv2/video/tracking.hpp>
#include <iostream>
#include <vector>
int main(int argc, char** argv)
{
CvCapture *capture = 0;
IplImage *src = 0;
/* initialize camera */
capture = cvCaptureFromCAM( 0 );
for(;;) {
/* get a frame */
src = cvQueryFrame( capture );
/* always check */
if( !src ) break;
IplImage* dst = cvCreateImage( cvSize(256,256), 8, 3 );
IplImage* src2 = cvCreateImage( cvGetSize(src), 8, 3 );
cvLogPolar( src, dst, cvPoint2D32f(src->width/2,src->height/2), 40,
CV_INTER_LINEAR+CV_WARP_FILL_OUTLIERS );
cvLogPolar( dst, src2, cvPoint2D32f(src->width/2,src->height/2), 40,
CV_INTER_LINEAR+CV_WARP_FILL_OUTLIERS+CV_WARP_INVERSE_MAP );
cvNamedWindow( "log-polar", 1 );
cvShowImage( "log-polar", dst );
cvNamedWindow( "inverse log-polar", 1 );
cvShowImage( "inverse log-polar", src2 );
cvWaitKey(10);
}
return 0;
}
what is the purpose or use of Log Polar Transform or Inverse Log Polar Transform in real-life? can it be used to estimate distance from frontal camera view?
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